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How
to create a Fixture List for your league. (updated
20/8/13)
Working
out Fixture Lists has been described as the most time-consuming task
ever faced by a league secretary. The task is made even more
difficult when leagues consist of one or more clubs with two or more
teams, and a requirement that their home matches must not clash.
The
fixture Lists below are for leagues with teams numbering from 6 to 16
per division. Just substitute a number for a team when preparing your
own league fixture lists. When there is an odd number of teams in the
league (e.g. 9) select the next list above (e.g. 10) and the
additional number should represent a 'bye'. The list represents half
the season and should be reversed for the second half.
When a
club has two teams, Look at Week One, and ensure that the first team
is represented by the number 1 on the list (in the home column)
and the second team is represented by the bottom number on the away
column. If a second club has two teams then they should take the
number in the home column on the second row, and the second
team should take the number on the 'second row up' in the away column.
If, as
sometimes happens, a club has more than two teams, or teams in more
than one division, or a mixture of the two, follow 'sentence 1' of
the paragraph above for the first two teams. For the second two
teams, follow the same rule but substitute the home & away
fixtures so that you have two teams at home and two teams away for
each week.
This
graph shows how to successfully create a fixture including a club
with 4 teams and a pub with 2 teams.
|
Club
1 : Team 1 |
Club
2 : Team 1 |
|
Club
1 : Team 2 |
Club
2 : Team 2 |
|
Club
1 : Team 3 |
|
|
Club
1 : Team 4 |
|
|
1
v 2 |
1
v 3 |
3
v 2 |
1
v 5 |
4
v 3 |
1
v 7 |
5
v 4 |
1
v 9 |
6
v 5 |
|
3
v 9 |
2
v 10 |
4
v 1 |
2
v 4 |
5
v 2 |
2
v 6 |
6
v 3 |
2
v 8 |
7
v 4 |
|
4
v 8 |
7
v 6 |
5
v 9 |
3
v 10 |
6
v 1 |
3
v 5 |
7
v 2 |
3
v 7 |
8
v 3 |
|
5
v 7 |
8
v 5 |
6
v 8 |
8
v 7 |
7
v 9 |
4
v 10 |
8
v 1 |
4
v 6 |
9
v 2 |
|
10
v 6 |
9
v 4 |
10
v 7 |
9
v 6 |
10
v 8 |
9
v 8 |
10
v 9 |
5
v 10 |
10
v 1 |
If team
4 from the Club were in a second division, this would not cause a
problem. Just place them in the same position as if they were in
division 1, but place their name in the division 2 fixture. This
would ensure that there would still be only two teams at home in any
one week.
5
& 6 Team Fixture
|
|
1
v 2 |
1
v 3 |
3
v 2 |
1
v 5 |
4
v 3 |
|
3
v 5 |
2
v 6 |
4
v 1 |
2
v 4 |
5
v 2 |
|
6
v 4 |
5
v 4 |
6
v 5 |
3
v 6 |
6
v 1 |
|
|
7
& 8 Team Fixture
|
|
1
v 2 |
1
v 3 |
3
v 2 |
1
v 5 |
4
v 3 |
1
v 7 |
5
v 4 |
|
3
v 7 |
2
v 8 |
4
v 1 |
2
v 4 |
5
v 2 |
2
v 6 |
6
v 3 |
|
4
v 6 |
6
v 5 |
5
v 7 |
3
v 8 |
6
v 1 |
3
v 5 |
7
v 2 |
|
5
v 8 |
7
v 4 |
8
v 6 |
7
v 6 |
8
v 7 |
4
v 8 |
8
v 1 |
|
|
9
& 10 Team Fixture
|
1
v 2 |
1
v 3 |
3
v 2 |
1
v 5 |
4
v 3 |
1
v 7 |
5
v 4 |
1
v 9 |
6
v 5 |
|
3
v 9 |
2
v 10 |
4
v 1 |
2
v 4 |
5
v 2 |
2
v 6 |
6
v 3 |
2
v 8 |
7
v 4 |
|
4
v 8 |
7
v 6 |
5
v 9 |
3
v 10 |
6
v 1 |
3
v 5 |
7
v 2 |
3
v 7 |
8
v 3 |
|
5
v 7 |
8
v 5 |
6
v 8 |
8
v 7 |
7
v 9 |
4
v 10 |
8
v 1 |
4
v 6 |
9
v 2 |
|
10
v 6 |
9
v 4 |
10
v 7 |
9
v 6 |
10
v 8 |
9
v 8 |
10
v 9 |
5
v 10 |
10
v 1 |
11
& 12 Team Fixture
|
1 v 2 |
1 v 3 |
3 v 2 |
1 v 5 |
4 v 3 |
1 v 7 |
5 v 4 |
1 v 9 |
6 v 5 |
1 v 11 |
7 v 6 |
|
3 v 11 |
2 v 12 |
4 v 1 |
2
v 4 |
5 v 2 |
2 v 6 |
6 v 3 |
2 v 8 |
7 v 4 |
2 v 10 |
8 v 5 |
|
4 v 10 |
8 v 7 |
5 v 11 |
3 v 12 |
6 v 1 |
3 v 5 |
7 v 2 |
3 v 7 |
8 v 3 |
3 v 9 |
9 v 4 |
|
5 v 9 |
9 v 6 |
6 v 10 |
9 v 8 |
7 v 11 |
4 v 12 |
8 v 1 |
4 v 6 |
9 v 2 |
4 v 8 |
10 v 3 |
|
6 v 8 |
10 v 5 |
7 v 9 |
10 v 7 |
8 v 10 |
10 v 9 |
9 v 11 |
5 v 12 |
10 v 1 |
5 v 7 |
11 v 2 |
|
12 v 7 |
11 v 4 |
12 v 8 |
11 v 6 |
12 v 9 |
11 v 8 |
12 v 10 |
11 v 10 |
12 v 11 |
6 v 12 |
12 v 1 |
13
& 14 Team Fixture
|
|
1 v 2 |
1 v 3 |
3 v 2 |
1 v 5 |
4 v 3 |
1 v 7 |
5 v 4 |
|
3 v 13 |
2 v 14 |
4 v 1 |
2 v 4 |
5 v 2 |
2 v 6 |
6 v 3 |
|
4 v 12 |
9 v 8 |
5 v 13 |
3 v 14 |
6 v 1 |
3 v 5 |
7 v 2 |
|
5 v 11 |
10 v 7 |
6 v 12 |
10 v 9 |
7 v 13 |
4 v 14 |
8 v 1 |
|
6 v 10 |
11 v 6 |
7 v 11 |
11 v 8 |
8 v 12 |
11 v 10 |
9 v 13 |
|
7 v 9 |
12 v 5 |
8 v 10 |
12 v 7 |
9 v 11 |
12 v 9 |
10 v 12 |
|
14 v 8 |
13 v 4 |
14 v 9 |
13 v 6 |
14 v 10 |
13 v 8 |
14 v 11 |
|
|
|
|
1 v 9 |
6 v 5 |
1 v 11 |
7 v 6 |
1 v 13 |
8 v 7 |
|
2 v 8 |
7 v 4 |
2 v 10 |
8 v 5 |
2 v 12 |
9 v 6 |
|
3 v 7 |
8 v 3 |
3 v 9 |
9 v 4 |
3 v 11 |
10 v 5 |
|
4 v 6 |
9 v 2 |
4 v 8 |
10 v 3 |
4 v 10 |
11 v 4 |
|
5 v 14 |
10 v 1 |
5 v 7 |
11 v 2 |
5 v 9 |
12 v 3 |
|
12 v 11 |
11 v 13 |
6 v 14 |
12 v 1 |
6 v 8 |
13 v 2 |
|
13 v 10 |
14 v 12 |
13 v 12 |
14 v 13 |
7 v 14 |
14 v 1 |
|
|
15
& 16 Team Fixture
|
|
1 v 2 |
1 v 3 |
3 v 2 |
1 v 5 |
4 v 3 |
1 v 7 |
5 v 4 |
1 v 9 |
|
3 v 15 |
2 v 16 |
4 v 1 |
2 v 4 |
5 v 2 |
2 v 6 |
6 v 3 |
2 v 8 |
|
4 v 14 |
10 v 9 |
5 v 15 |
3 v 16 |
6 v 1 |
3 v 5 |
7 v 2 |
3 v 7 |
|
5 v 13 |
11 v 8 |
6 v 14 |
11 v 10 |
7 v 15 |
4 v 16 |
8 v 1 |
4 v 6 |
|
6 v 12 |
12 v 7 |
7 v 13 |
12 v 9 |
8 v 14 |
12 v 11 |
9 v 15 |
5 v 16 |
|
7 v 11 |
13 v 6 |
8 v 12 |
13 v 8 |
9 v 13 |
13 v 10 |
10 v 14 |
13 v 12 |
|
8 v 10 |
14 v 5 |
9 v 11 |
14 v 7 |
10 v 12 |
14 v 9 |
11 v 13 |
14 v 11 |
|
16 v 9 |
15 v 4 |
16 v 10 |
15 v 6 |
16 v 11 |
15 v 8 |
16 v 12 |
15 v 10 |
|
|
|
|
6 v 5 |
1 v 11 |
7 v 6 |
1 v 13 |
8 v 7 |
1 v 15 |
9 v 8 |
|
7 v 4 |
2 v 10 |
8 v 5 |
2 v 12 |
9 v 6 |
2 v 14 |
10 v 7 |
|
8 v 3 |
3 v 9 |
9 v 4 |
3 v 11 |
10 v 5 |
3 v 13 |
11 v 6 |
|
9 v 2 |
4 v 8 |
10 v 3 |
4 v 10 |
11 v 4 |
4 v 12 |
12 v 5 |
|
10 v 1 |
5 v 7 |
11 v 2 |
5 v 9 |
12 v 3 |
5 v 11 |
13 v 4 |
|
11 v 15 |
6 v 16 |
12 v 1 |
6 v 8 |
13 v 2 |
6 v 10 |
14 v 3 |
|
12 v 14 |
14 v 13 |
13 v 15 |
7 v 16 |
14 v 1 |
7 v 9 |
15 v 2 |
|
16 v 13 |
15 v 12 |
16 v 14 |
15 v 14 |
16 v 15 |
8 v 16 |
16 v 1 |
|
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Timing
of Competitions
It is
vital for any organiser to know roughly how long a tournament is
likely to take to be played. The answer will depend on the standard
of those taking part, but the following is a useful rough guide.
Organisers should allow 15 minutes for a game consisting of three
legs of 501. Shorter or Greater distances should be calculated at the
rate of minus or plus 1 minute per leg, i.e. three minutes per game.
Three legs of
301 - average time 9 minutes
Three legs of
401 - average time 12 minutes
Three legs of
501 - average time 15 minutes
Three legs of
601 - average time 18 minutes
Three legs of
701 - average time 21 minutes
Three legs of
1001 - average time 30 minutes
Number
of boards and time required to get down to one winner (501 legs).
16 - 40
players (4 boards) 1 - 2½ hrs
41 - 80
players (4 boards) 2½ - 2¾ hrs
16 - 40
players (8 boards) ¾ - 1¾ hrs
41 - 80
players (8 boards) 1¾ - 2½ hrs
81 - 128
players (8 boards) 2½ - 3¼ hrs
129 - 160
players (16 boards) 1¾ - 2¾ hrs
161 - 256
players (16 boards) 2¼ - 2¾ hrs
257 - 320
players (32 boards) 1¾ - 2¼ hrs
321 - 512
players (32 boards) 2¼ - 3¾ hrs

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